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In any RPG it is the GM (Games Master) that controls the world and how it reacts to the players. He has to balance the players ambitions, motives and actions with the direction of the plot, the scope of the world they are playing in and the characters they meet. Not an easy task, and not one that everybody feels comfortable with. It is a realistic GM that attempts to make his own life easier. That is what this page is all about. If it's ideas for a Campaign, a new NPC to rival the players toughness and determination, or ways to make the players pay for wasting your best villain, then look no further. We have it all.

Plotlines, mini-adventures, and ideas for Campaigns both large and small.
Tips for creating a better game and how to deal with the different types of players.
Villains and bit part characters. The ultimate one-stop shop.